Fragile Dreams: Farewell Ruins of the Moon
Fragile Dreams: Farewell Ruins of the Moon


Manufacturer: Xseed
Although Fragile Dreams: Farewell Ruins of the Moon contains light RPG game play elements, its game play is based primarily in single player exploration and action. Assume the role of Seto, who is almost entirely alone in a fog-shrouded post-apocalyptic world, but who is determined to find any and all other people who may also still live, especially the girl Ren. To do this you use the Wii Remote/Nunchuk controller configuration. The Nunchuk controls Seto, while the Wii Remote acts as a flashlight, illuminating the dark corners of the game world. As the game proceeds this light will also reveal other items, which Seto will need to move through the game and survive the ghosts and other creatures he encounters. These include items such as weapons to protect him and a microphone and metal detector to search the game world and better understand it.
Along with these utilitarian items you will also come across a variety of other objects, such as letters, which will reveal bits of the lives of the people who used to inhabit the game world, and possibly add clues to what caused the state the world is now in. The RPG light elements you can expect are an inventory system that must be managed, a leveling system allowing for better weapons, simple and more elaborate attacks using the Wii Remote's "A" button, purchasable upgrades and a few optional side quests.
Amazon.com Product Description:
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Lowest Used Price: USD 42.00
Lowest New Price: USD 39.98
Edition: Standard
Model: 81028
Number Of Discs: 1
Release Date: 2010-03-16

Under Appricated Awesome Game
This game is supposed to be a survival horror, but it is not scary but I can see where the back grounds and environments comboed with the ghosts popping out could be scary.
The bets thing about this game is the character development, you feel for the characters and understand their emotions, and when tragedy occurs you feel the pain of loss.
The only truely annoying this is the camera controls..but after about an hour of being pissed at them, you get over it and move on to an awesome touching game.
I borrowed this, and I can't wait to own my own copy of it.
Highly recommend if you want a touching story, wonderful characters, and beautiful setting.

Beautiful game
Playing this game is like walking through a painting. The designers did an amazing job of creating a sense of loneliness. The story is spoon-fed to you, so you have to be patient to understand why this young boy is in an abandoned world. My wife never played, only watched me, but she became as drawn into the story as I was.
Besides interacting with the few other characters that show up, the story is told through 'memories' that you get from collected items. The voice-acting of these memories is very good, if not a little slow at times. Several groups of memories tie-in with each other to give story arches, while at the same time hinting at the mystery of the empty world.
There are several emotional moments in the game. The main character does a reflective monologue between chapters that helps give a deeper connection to each part of the story as well. Playing 'Fragile Dreams' is very much like watching an animé.
Negatives of the game include the combat system and fetch quests. The combat system is clunky, but it is not a deal-breaker. Seto, the main character, fights ghosts throughout the game; according to the designers' press notes, this was a feature that was added late in production. This is not a game about killing monsters, like Resident Evil, but about solving a mystery. The combat system functions okay, and there are only a few places where you need to defeat all the ghouls to progress, anyway.
The quests are mostly 'fetch quests,' like in Legend of Zelda: Majora's Mask. It is a good way to open up the world for the gamer, but I agree with other reviews that sometimes it feels like the designers may have used these to lengthen gameplay time. Having to revisit areas only happens 2 or 3 times, however, and should not deter anyone from playing the game.
Overall, I enjoyed 'Fragile Dreams: Farewell Ruins of the Moon.' It is a beautiful game with a very gripping story. I cared about the characters and missed them when the game was over. Even with the handicap of a not-great combat system, I highly recommend this game.

Beautiful experience
The combat can come off a bit unrefined at times but aside from that Fragile Dreams is an incredible experience. The audio and visuals combine together created a fantastic environment and the story remained pretty compelling due to the suplimental story elements you find through memories scattered across the wasteland. Highly recommended for someone wanting to get into a role playing and exploration style experience without heavy combat.

Surprisingly immersive
I bought Fragile Dreams basically because I had a credit towards a game on Amazon, and I'd been itching for a good mature game. Not a game rated M for Mature: a game that dealt with ideas and did creative things that you wouldn't find in a game targeted at younger children. I hadn't read anything good about Silent Hill: Shattered Memories, I already owned Baroque, and I had bought and been disappointed with the Wiiware game Lit. I was willing to give this game a chance because it had XSEED on the cover (they make a lot of good games).
I was pleasantly surprised. XSEED obviously isn't trying to fill the same niche as Resident Evil or Silent Hill, but it's a genuinely good game. The whole game takes place in a world where almost every human has died, and the society they built has begun to rot and fall apart without them. It's extremely well-done: there's this feeling of loneliness that just bears down and crushes you through most of the game. The sound effects and music help make the game seem surprisingly grim and empty.
The only real problem I found with the game was the combat, but I don't hold it against the game very much because I've never played a survival-horror game with good combat. At least with Fragile Dreams, the combat doesn't get in the way of the game or make it feel tedious. The combat's very easy once you get the controls down, and you can run from battle if you don't feel like fighting. The only other problem I had was climbing ladders goes too slowly for me, but I'm an impatient baby so I don't hold it against the game.
If you like survival-horror games that focus very heavily on atmospheric horror, I'd recommend Fragile Dreams. Despite the game's shortcomings, it really does set a fantastic atmosphere, especially if you turn out the lights and play in the dark.
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