Star Wars Empire At War Gold Pack

Star Wars Empire At War Gold Pack

Star Wars Empire At War Gold Pack
Binding: DVD-ROM
Manufacturer: LucasArts
Product Description:
Star Wars: Empire at War Gold Pack PC
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List Price: USD 19.99
Lowest Used Price: USD 10.11
Lowest New Price: USD 13.77
Price is accurate as of the date/time indicated. Prices and product availability are subject to change. Any price displayed on the Amazon website at the time of purchase will govern the sale of this product.
Average Rating:
Brand: Lucas Arts
Model: 99998
Release Date: 2007-09-04


Customer Reviews


Just like the good old days!
This is a great game for anyone who enjoys a good RTS. Gameplay is easy and the graphics are great. Love all the great star wars ships too!


IF you like starwars Than Get! (kids review


the good: lots of cool mods and great troops. has Loacl Area Network, and i play it whit my younger brother all the time!

The BAD: the AI is not that great but at lest they dont smash all they got at you like in AOE 3. sometimes the
units dont follew orders.

But all in all i give 4 stars


Great Product and Trust Worthy
Product was delivered promptly and in brand new condition amazon is very trust worthy and would most defiantly do business with amazon again. Thank very much amazon.


Fun
I like that there's 2 different types of battle modes. what I don't like is how it takes up 2GB of space and the graphics. And to top it all off the expansion wouldn't work on my computer! Even though I've played countless hours, I'm not really happy how it doesn't work.


Worthy successor to Rebellion
When Star Wars Rebellion came out, I was literally addicted to it. I've been waiting for years for the next Star Wars, space combat included, RTS, so I was pretty excited for EaW. And deservedly so, it's a great game!
The game definitely fits Star Wars canon better than Rebellion ever did. Perhaps most notable in this area are the general strengths of ships. Everyone who has ever read a SW novel know that an Imperial Star Destroyer showing up in orbit is cause for concern among all but the most heavily fortified worlds, and a Super Star Destroyer can wipe out fleets, yet in Rebellion I distinctly remember using SSDs as scout ships and ISDs as cannon fodder. Not here; one ISD can conquer several worlds if the the enemy doesn't respond to the threat.
Another dramatic improvement is equality without similarity. Pretty much every SW game has had an inherent in-game bias (almost exlusively in favor of the Rebels), while the few that didn't just had no difference at all. The different sides do operate differently, even more so than in Rebellion, but it's very evenly balanced, which is a refreshing change.
One area that is very much against canon is that you can only hype to a neighboring system. In other words, if you want to go from one end of the galaxy to the other, you have to either control enough planets to have route, or conquer them; you cannot just hype any fleet to any planet you want. While this is against canon, it's MUCH better for the strategy element. You can't just build one massive fleet and move wherever it's needed; your forces must be thoughtfully and strategically deployed. It also allows you to build a true base of operations, hardpoints that can impede an enemy assault. The tradeoff of a bit of canon for a significantly upgraded strategic component is definitely in the game's favor.
Perhaps the one drawback is the lack of anything beyond a pure military aspect. The economic aspect is minimal at best. The only resource-gathering are credits paid to you by the systems you control. While having to form a massively complex economy, such as having ten resources necessary to build a particular unit and more to make it function, would too much, this falls on the simple end. Of course, if you're just looking for a military simulator, this is a good thing, not a bad thing. Also there is no loyalty component. In Rebellion, you could bring systems in with diplomacy, and system disloyalty could result in uprisings or easy enemy invasion. There is no such aspect here. In particular, I've noticed this allows you to utterly abuse the Death Star. In Rebellion, blowing up a system, even an enemy one, adversely affected system loyalty to you across the galaxy. In EaW, you can just zap any system you want with no adverse effect.
As with any game, it's not perfect, but if you liked Rebellion, you'll love this.

Product Information and Prices stored: September 10, 2010, 12:52

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